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Battle for Azeroth: Pride of Kul Tiras Review

1. Prerequisites: Complete the main quests of each region (Tiragarde Sound, Stormsong, Drustvar)
-Drustvar has a medium amount of main quests
-Tiragarde has the fewest
-Stormsong has somewhat more.

2. Features

Through phasing, the flight points of each region may or may not open up. It's quite cumbersome, and just looking at the quests it's hard to easily judge whether this is related to the main quest or not -> I recommend referring to sites like Wowhead.

3. Played as a Protection (tank-spec) Paladin. Being a tank spec it was manageable, and even though it was a boosted character with low item level, it wasn't difficult.

4. BfA Part 1 is largely two things. One is binding your own faction (Zandalar/Kul Tiras), the other is establishing a base in the enemy faction's territory. You have to complete the War Campaign, which is the enemy-faction base building, to unlock world quests. Since you can do world quests and the regional campaign together, I recommend doing the War Campaign first.

5. The more you level up, the weaker you get.

6. Turning on War Mode gives 10 percent more experience, but it feels take-it-or-leave-it. Even without it, you'll hit max level just by doing the three regions.

7. Since instances give you a quest telling you to go once each regional quest is done, there's no need to finish them early.

8. Dungeon notes

- Tank aggro has gotten weaker than before. To regain aggro you have to use a taunt skill and put out damage. It feels more comfortable to focus-fire targets rather than AoE compared to before.
- I couldn't try Mythic, but Normal is very easy. I think it'd be even easier if you CC and focus-fire.

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